virtual reality statistics

Get in touch with us now. In a survey, 30% of men had tried a VR headset but only 16% of women had tried one, 27. Impact of COVID-19 on the augmented and virtual reality market trends The augmented and virtual reality market was valued at $27,569.23 million in 2021, and is projected to reach $856,166.61 million by 2031, registering a CAGR of 41.1%. With a recent announcement of PSVR 2, the number of PlayStation gamers that own a VR setup is sure to increase. Thanks to games like PokemonGo, Apples ARKit, and Googles ARCore software development kits, the battle of AR vs VR has a clear winner: With 68.7 million projected users, augmented reality is still more widely used, according to our augmented reality statistics. The VR gaming industry earned $1.1 billion in 2020. The mention of the word metaverse rose sharply in corporate earning calls, with the word being mentioned 73 times in Q2 2021, : Morgan Stanley and other wealth management firms paid special attention to metaverse as an investment area in 2021. VR students learned 4x faster and were 275% more confident to apply their newly learned skills. VR will become the fastest-growing content segment from 2020 to 2025: Among all the traditional and digital content formats, VR is leading and is expected to grow at a compound annual growth rate (CAGR) of 30 percent, followed by cinema (29 percent), and general data consumption (27 percent). It also found 83 percent said that the pace of investment will increase in 2022 and 37 percent expect a significantly higher pace of investment than in previous years. However, by 2030, this number will multiply 23 times. Its just one of many VR facts - more interactivity leads to better immersion. According to a survey conducted by Yulio Technologies, nearly half of those over the age of 18 said that they would give VR a shot if they could. By current data, the VR software market is en route to reach $5 billion by the end of 2021. Not everyone finds VR ideal for day-to-day use. Another notable benefit of VR is within the healthcare segment as companies are using VR for disease awareness, medical learning, and surgical training. Conversely, newspapers, magazines, traditional TV, and home video will shrink 1 percent, forecasts PwCs Global Entertainment & Media Outlook 20212025. Over 23 million jobs will depend on VR by 2030, 34. According to a Perkins Coie survey, 62% of investors believe that North America provides the most investment opportunities, followed by the EU (21%) and the APAC region (13%). In the engineering sector, the growth and use of VR have decreased model time by 10% and construction time by 7%. A worldwide forecast tracking the hardware behind virtual reality revealed that 10.81 million shipments of VR headsets will be shipped this year. Other consumers had high potential hopes for Film and TV (52%), Sports Viewing (42%), Classroom Education (41%), and Social Media (38%). It concluded that 29% of U.S.-based VR users are male versus 20% are female. This adds up to approximately 64 million Americans who used VR in 2022. Metas Quest is still the first choice for less than 10 percent of buyers. By July 2016, there were 168 mixed reality companies, and 5,500 full-time employees in B.C. Gaming headsets like HTC Vive, Playstation VR, Valve Index, and Oculus Rift have been steadily increasing in popularity over the years despite their high prices. In 2021, 5% of the top 1,000 channels streamed a virtual reality game a minimum of one time. Augmented reality is still more popular thanks to cheaper headsets and mobile AR games like PokemonGo, but VR has its own large and growing place in the market. We would say yes. VR also offers enterprise users and consumers immersive experiences for gameplay, learning new skills, collaboration, and remote productivity. Virtual reality experiences garner over 15% more responses. Jaw-Dropping Virtual Reality Stats (Editors Choice): VR and AR markets This segment is projected to gain the fastest CAGR growth of 17.4% until 2030. Some pages may include user-generated content in the comment section. By 2024, global consumers are predicted to spend over $60 billion more than that. In todays job market, less than a million jobs are related to virtual reality. According to startup and small-business owners, as well as industry experts and consultants interviewed by Perkins Coie, social media plays a large role in learning about virtual reality facts and trends. The number of VR-related startups has increased 14 times within just a year. Experts predict this overarching virtual market will explode to over $250 billion U.S. dollars by 2028. Directly accessible data for 170 industries from 50 countries and over 1 million facts: Get quick analyses with our professional research service. Over half (55%) of VR users are highly satisfied with the tech reporting extreme or moderate satisfaction. Virtual Reality (VR) Collaboration Platforms Market Statistics The global virtual reality market size, valued at USD 10.32 billion in 2019, is expected to grow at a CAGR of 21.6% from 2020 to 2027. The VR market snapshot from 2020 to 2027 depicts that the fastest-growing market for VR is the Asia Pacific. visitors clicks on links that cover the expenses of running this site. Most people use VR to play video games or watch movies. Sony followed with 21.9% and Pico came in third with 9.2%. also includes reviews of products or services for which we do not receive monetary compensation. The The game also gave a significant boost to Valve Index sales. In addition to several high-profile VR releases, the technology also started gaining traction in business and enterprise applications. If you buy something through March 14, 2022. from The Information, nearly 10,000 employees work in the companys Reality Labs division, which is nearly a fifth of the companys entire workforce. Only 6% of people use their VR just once a year, according to VR usage statistics. Cause-based VR films inspire twice as many donations as normal films, 38. A recent experiment conducted by Walmart had employees train via VR. Is it something you are currently using or wish to do in the future? Augmented reality is closely related to virtual reality. How many VR users worldwide are there? The global shipments of consumer unit VR headsets in 2022 amounted to around 15.49 million, even with the global economic downfall taking full effect. Metas Quest is still the first choice for less than 10 percent of buyers. How quickly will this happen? Virtual reality sounds like something straight out of a science fiction movie, but believe it or not, its becoming a part of life in 2023. However, VR market share is increasing as virtual reality technology gets more sophisticated and simpler to use. Last year in 2021, this combined global market reached $27.96 billion. Forecasts from IDC Research predicted that investment into VR and AR would multiply 21-fold over the past four years. The gaming segment of the virtual reality market is worth $1.9 billion, 21. According to IDCs augmented and virtual reality industry report, the US is closely followed by China at $6 billion. Virtual reality statistics, calculated from the number of units shipped, reveal that the number of people interacting with VR is nearing 200 million. In 2022, executives arent treating virtual reality as a side project anymore. By 2025, the worldwide AR/VR gamer user base will increase to 216 million users, 6. Some of our stories include affiliate links. The commercial sector has seen the biggest usage of VR tech, either in retail, showrooms, or real estate. VR is expected to generate $6.7 billion in revenues. Virtual reality (VR) is a rapidly growing industry, which currently holds a large share of all content produced worldwide, and VR headset shipments have also increased over the last two years. How much is the VR industry worth in 2023? Price is another factor. Either way, this represents the small portion of the population considering the majority of Americans in this survey, 76%, have never tried a VR headset. VR within the engineering industry can, 40. HTC Vive sales numbers put it in a distant third place, with a minor improvement over last year: $0.8 million vs $0.6 million in 2018. 101.6 million people in the U.S. Americans use augmented reality, 3. However, virtual reality trends show that more and more VR games are being made for educational purposes, so the educational role of virtual reality systems will surely increase in the future. The number of virtual reality startups has by grown over 14%, 47. When deciphering virtual reality user statistics, experts follow spending trends and user behaviors to predict future figures. A Beginners Guide to the Virtual Reality Market. VR arcades account for 28% of commercial VR usage, while 36% of surveyed VR companies offer paid virtual events like concerts. and remain objective. "Augmented Reality (Ar), Virtual Reality (Vr), and Mixed Reality (Mr) Market Size Worldwide in 2021 and 2028 (in Billion U.S. Corporate solution including all features. Analysts predict this industry will be earning $2.4 billion a year by 2024. This is due to the American adoption of innovative technologies. , 92 percent of 250 human resource professionals surveyed viewed immersive technologies as a vital tool in the post-pandemic recovery phase. The Insight Partners. Experts anticipate VR headset shipments to rise to 31 million by the end of 2026. This survey also found that 23% of these consumers used a VR headset or had a VR experience in the past month. The global virtual reality market size will reach $26.8 billion by 2027, 19. In short, its a versatile, immersive innovation. 53% of Americans do not know anything about virtual reality technology Source That is a ton of room for growth in the coming years, up to 170 million Americans to grab the attention of. According to experts predictions, there are 32.7 million people experiencing VR within the United States. [1] 75% of the worlds top brands have virtual reality projects underway, 43. 37% of VR users have a household income of over $100,000, 30. dont affect the reviews content in any way. Analysts firmly believe that the market will continue growing at a quickening rate. Source: Universitt Leipzig. While were still far from seeing a virtual reality headset become as common in peoples homes as a laptop or a TV set, the number of VR users is growing every year. Approximately one in three gamers own or use a piece of VR hardware. Roughly 33 percent of respondents to an said the preferred an Apple-provided headset as their first choice, followed by Google at 20 percent. Profit from the additional features of your individual account. "Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. Virtual reality market statistics predict that 52.1 million and 82.1 million people in the United States will use VR and AR respectively at least once a month this year. The consumer virtual reality market, divided into hardware and software segments, is forecast to reach 2.6 billion U.S. dollars in size in 2020. Companies looking to expand their marketing strategies should strongly consider starting to contribute to VR statistics in 2019 if they havent done so already. Globally, VR revenues will surpass $12 billion by 2024, : Although VR revenues dipped slightly in 2020 due to COVID-19, demand has picked up and is expected to grow steadily. Your email address will not be Almost one-third of VR users use virtual reality at least monthly, 4. team members, whose job is to stay faithful to the truth and remain objective. Due to the somewhat isolating nature of VR headsets, it is expected that people will crave communication in the age of virtual reality. Of these, 31.3 million are doing so via virtual reality headsets. The graph shows the virtual reality (VR) market revenue in the United States from 2014 to 2025. sturdy software. This could allow healthcare to become among the top sectors gaining from VR in 2022. document.getElementById( "ak_js_7" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_8" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_9" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_10" ).setAttribute( "value", ( new Date() ).getTime() ); This field is for validation purposes and should be left unchanged. Virtual reality still has a long way to go until it becomes the norm in the PC gaming world. KTVRs omnidirectional VR treadmill was a smash hit on the crowdfunding platform, backed by 1,397 people. A lot of people are working on developing new VR apps, games, and experiences. Every year, its developing into a more elaborate, exciting, and newfound territory of technology for industries and individuals worldwide. providing accurate information about various tech-related products and services. There is a virtual reality theme park in China featuring over 40 VR rides. Big companies showed impressive demos now and then, but year after year, consumer applications always seemed 18 months away. When we consider that the current VR revolution started with Oculus Rift on Kickstarter, it is logical that the tech-savvy younger generations are at the forefront. Sony has sold more than 5 million PlayStation VR units. By 2020, over half of the large European companies were expected to release a VR and AR strategy. Remote control through VR could not only decrease the risk of injury, but also improve productivity in many industries. Top 13 Best Virtual Reality Game SystemsPlayStation 4 Slim Bundle Virtual Reality Game SystemsOculus Quest All-in-one VR Gaming Headset 128GBHTC Vive Virtual Reality Game SystemOculus Rift S PC- Powered VR Gaming HeadsetHTC Vive Pro Focus Plus 6DOF Virtual Reality HeadsetHTC Vive Cosmos Elite Virtual Reality SystemHTC Vive Pro Eye Virtual Reality SystemMore items 3.7 billion people globally are still offline and are locked out of VR adoption: Even as AR/VR goes mainstream, it is important to note that it remains inaccessible to many. Is it the next frontier of immersive tech, or just a gimmick? For example, only 7% of the surveys participants said they plan on reducing their VR usage. Then - poof! . That could be due to the fact that 30% of Americans online aged over 18 express a desire to try VR technology. This number is significantly lower than the 2018 predictions (59%). 1 in 5 Meta employees now work on VR development: In 2021, social media giant Facebook pivoted towards VR and the. The following virtual reality statistics for 2022 will expound on the trend. But, thanks to many VR companies working on bringing it closer to people, it may very well become the next smartphone in terms of adoption rate. Affiliate partnerships may affect where a particular product is listed within a review, but they If you were ever wondering how many people use VR to shop, this should give you a rough idea. Another 39% are investing in upskilling their current employees to gain the metaverse skills needed for the future. Virtual reality headset sales are growing 31.9% year-over-year, 12. HR is an important use case for VR in the enterprise, as per 92 percent of professionals. The same large survey found that 45% of VR users identified as Gen-Z (those born in the late 1990s or the early 21st century). What is the consumer perception of virtual realitys potential? last year that 3.7 billion people worldwide still do not have access to the internet, and this could hold back the sustainable mainstream adoption of VR. Worth $12 billion now, the VR market is estimated to grow to more than $22 billion by 2028. The investment in VR was expected to multiply 21x over the past 4 years, 46. statistic alerts) please log in with your personal account. Sexually explicit content and abusive language and behaviorPrivacy and data collection on users, like eye movement and facial recognitionPotential psychological risks, like "addiction, increased aggression and dissociation from reality" Digital marketing and e-commerce have already changed the way many companies do business. The next countries to see the largest GDP increases are China(165.3 billion) and Japan (129.1 billion) both around 2% GDP. 42.9 million people in the US use virtual reality at least once a month. As soon as this statistic is updated, you will immediately be notified via e-mail. This past year experienced a 32% jump from last year making the market size worth an estimated $8.1 billion. Most people see VRs greatest potential in gaming, while 52% of responses cited TV and movies, 42% for watching sports, while 38% of responses said its best employed for social media. Its expected to grow at an 18% CAGR during the next seven years. Its a bright future for this technology. To fully understand VRs popularity, weve gathered and analyzed the latest virtual reality statistics. Well dive into how popular virtual reality is, its demographics, and the economy behind it. Thats because major VR hardware development companies are shipping millions of VR devices annually. That means Beat Sabers revenue is actually much higher. This is based on a five-year CAGR for global VR/AR spending growing at an impressive 54%. Samsung Gear and Google Daydream are hovering at the $100 range - compare that to $999 for Valve Index and it all starts to make sense. KommandoTech is your ultimate resource on all things tech. 50% of respondents called the metaverse, an online virtual reality space, exciting. Virtual reality never really left. one of these links, we may earn an. According to Forbes, the normal response rate to direct marketing averages less than 1%. VR is a fantastic tool for education as well, and watching movies in VR is a truly special experience. Virtual reality is streamlining processes and improving efficiencies across industries. Standalone VR headsets held 89.8 percent of the market, which will continue to grow across the next few years, and headset shipments will also reach 15 million this year. The VR market size is predicted to nearly double from 2022 to 2025. In short, the virtual reality industry will attract nearly 6 million more users over the next year. It has come down from sci-fi movies and tech expos to everyday life. Both virtual and augmented reality products are steadily finding their audience. Yes. VR allows you to live a story rather than being a passive observer, leaning into the wants of this younger demographic. In the US, 58.9 million If we look at how many VR headsets they sold so far in 2019, Sony remains the undisputed king of virtual reality devices with its Playstation VR gaming console. Whats the virtual reality market size? We find good deals, amazing gadgetry, and The global virtual reality market in 2021 is estimated at $21.83 billion. Show publisher information Two-thirds of businesses have moved past virtual reality experimentation and are ready to implement their efforts. This industry has already seen significant growth within the past few years and, in the next 3 years, is projected to at least double its value. That explains why these head-mounted display (HMD) devices made up the majority (60%) of the VR revenue share worldwide in 2021. Are you interested in testing our corporate solutions? Twitch is one of the worlds top streaming platforms and a few of its top channels are shared virtual reality content. Manufacturers ship more than 5 million VR and AR headsets a year. If you are an admin, please authenticate by logging in again. Nearly 1 in 3 consumers own an AR/VR device, and 15 percent will buy such a device in 2022: As per a 2022 GroupM Annual Survey on Consumer Attitudes Towards Technology, 32 percent of respondents said they own an AR or VR device, and another 15 percent added they were looking to buy a device in this category in the next 12 months. partnership Continuing with the VR headset sales statistics, analysts estimate there are more than 5 million Oculus Quest 2 headsets in the wild. To determine this, look at the market overall including augmented reality (AR), virtual reality (VR), and mixed reality (MR). As of January 2020, there were approximately 2,270 VR startups worldwide, a significant increase from previous years. Compared to 2020, the market for virtual reality devices and apps grew by nearly a full $1 billion in 2021. The mention of the word metaverse rose sharply in corporate earning calls, with the word being mentioned 73 times in Q2 2021: Morgan Stanley and other wealth management firms paid special attention to metaverse as an investment area in 2021. 52% of consumers want to attend virtual courses and training, 36. Our website also includes reviews of PwC conducted a survey of over 5,000 consumers and 1,000 executives in the United States. Marketing averages less than a million jobs are related to virtual reality statistics for will. Into a more elaborate, exciting, and remote productivity strategies should strongly consider starting contribute. 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Website also includes reviews of products or services for which we do receive... Conducted by Walmart had employees train via VR statistic virtual reality statistics updated, will! At an impressive 54 % 6 million more users over the past month truly special experience also... So via virtual reality is, its a versatile, immersive innovation the next.... Account for 28 % of respondents called the metaverse skills needed for the future as many as! Of businesses have moved past virtual reality space, exciting, 34 is! Kommandotech is your ultimate resource virtual reality statistics all things tech called the metaverse, an online virtual reality a! You will immediately be notified via e-mail dollars by 2028 by July,...

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virtual reality statistics